Overview

  • Founded Date June 17, 1996
  • Sectors Psychiatrist
  • Posted Jobs 0
  • Viewed 23

Company Description

Top Clan War Cards in Tower Rush

To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.

This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.

The Spell Bottleneck

Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.

Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.

  • Distribute your heavy spells evenly.
  • It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.
  • The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.

Versatile Support Units and Substitutions

You must find and level up adequate substitutions for her specific role: the Dart Goblin, the Flying Machine, the Electro Wizard, or the Hunter.

These ‘Swiss Army Knife’ cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.

Primary Meta Card War Deck Replacement 1 War Deck Replacement 2
The Musketeer (Ranged Anti-Air DPS) The Dart Goblin (Faster, more fragile, chip damage) The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank) The Dark Prince (Has a shield, faster movement) The Bowler (Ranged linear splash, knocks back units)

A Clan Warrior’s Arsenal

A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.

Clan Wars are the ultimate test of your universal game knowledge.

If you liked this write-up and you would like to obtain extra info about tower rush kindly stop by our own web site.