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Mastering Turret Placement in Tower Rush

Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.

This guide will teach you the mathematical secrets of the ‘kill zone’ and how to maximize the lifespan of your turrets.

Mastering the Middle

The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.

This creates a devastating crossfire ‘kill zone’ that shreds even the highest-level Golems and Giants in seconds.

  • Do not pre-plant the turret.
  • Understand the ‘blind spot’ of certain turrets.
  • Vary your placement slightly if they have heavy spells.

Defending Against Siege and Spawners

The rules of placement change entirely when you are facing a ‘Siege’ deck that uses X-Bows or Mortars planted on their side of the river.

Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.

Turret Type Optimal Placement
Inferno Tower, Cannon The ‘Pocket’ – 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfire
Splash Damage Sweepers Directly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower

The Architecture of Victory

When you master turret placement, your opponent will feel as though their units are fighting through thick mud.

Practice your center pulls until you can do them with your eyes closed.

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