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Defeating Spawner Buildings in Tower Rush
Of all the archetypes in the game, none is more universally despised by the casual player base than the ‘Spawner’ or ‘SimCity’ deck.
This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
Heavy Spell Removal
The Poison spell is uniquely designed to completely ruin a Spawner player’s day because its lingering damage-over-time effect lasts for several seconds.
If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.
- The Earthquake spell deals massive bonus damage specifically to buildings.
- If you know they are about to play a Barbarian Hut, hover your Poison over the likely placement tile and cast it instantly.
- Never let multiple huts stay alive simultaneously.
The Bowler and the Magic Archer
If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.
By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.
| Defense Type | Tactical Play |
|---|---|
| Heavy Splash | Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops |
| The Flying Machine | Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air |
Taking the Fight to Them
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
Tear down their buildings, and victory is yours.
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