Remnanthouse
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Founded Date March 16, 1985
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Top Mistakes New Players Make in Tower Rush and How to Avoid Them
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.

Many beginners hit a sudden ‘wall’ in the lower arenas because they rely on bad habits that only work against other novices.
Leaking Energy at Maximum Capacity
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Don’t give away your defensive position.
- Top players are incredibly efficient.
- Stop giving away free points.
Panicking Over Small Damage
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
You must view your tower’s health pool as an expendable resource that can be traded for a mana advantage.
| Action | How to Fix It |
|---|---|
| Naked spelling | Save your spells for defense or to support a major push |
| No deck synergy | Look up proven deck archetypes online and learn how their synergies work |
Playing in a Vacuum
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
Start small: just try to remember if they have used their main heavy spell recently.
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