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The Power of Tornado in Tower Rush

Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.

In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.

The Ultimate Defensive Mechanic: King Tower Activation

The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.

The unit will hit the King once, waking him up for the rest of the entire match.

  • Mastering the specific Tornado pull tile for every single unit is mandatory.
  • You don’t want to help the opponent finish it off.
  • If you have Tornado, actively bait the opponent into giving you an activation.

Maximizing Area of Effect

This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).

You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.

Advanced Nado Tactic The Result
The Anti-Death Damage Pull Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget Pull Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

Mastering the Geometry

A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you liked this posting and you would like to obtain far more info concerning tower rush kindly go to the internet site. A directly onto your vulnerable tower.

Spend the hours required to memorize the pull tiles.