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Founded Date November 15, 1909
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Defeating Spawner Buildings in Tower Rush
If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
Nuking the Huts
The single most effective counter to any Spawner strategy is the immediate and consistent application of heavy damage spells.
The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
- Do not use cheap spells (like Zap) on the huts.
- If you use your Fireball on their tower first, they will immediately drop the hut safely.
- If they place the hut behind the Princess tower, use a Rocket or Lightning.
The Bowler and the Magic Archer
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
This ‘geometry play’ clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent’s strategy.
| Enemy Error | Your Reaction |
|---|---|
| Opponent drops a 7-elixir Barbarian Hut as their very first play | Instantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediately |
| Opponent places two huts touching each other | Drop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value |
Breaking the Siege Mentality
You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.
Tear down their buildings, and victory is yours.
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